2023.02.03 04:47 ItzGonzoHD [USA-NY] [H] MSI b550 gaming plus, Unifi AP-ac pro, AMD Ryzen 5900x , VENGEANCE® RGB PRO 32GB[W] Cash, PayPal
2023.02.03 04:22 006Charizard At least it was gonna be useless either way 🙃
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2023.02.03 04:07 El_Suave_del_Sur Besides Hyperbloom, is there any good abyss comp that isn't National? Because my XL just can't no matter how much i grind that domain.
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2023.02.03 04:05 siathrich what do we think
![]() | finally upgraded rust, saying good bye to skyward harp submitted by siathrich to Yoimiya_Mains [link] [comments] |
2023.02.03 04:02 El_Suave_del_Sur Which one you say was the worst investment, got both to try a 2nd team for abyss.
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2023.02.03 04:01 JaX_SM guys my barbara isnt healing a lot i dont know what i did wrong /s
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2023.02.03 04:01 TheIPFSGuy [264584] Five Torches Deep
![]() | submitted by TheIPFSGuy to TheTroveIPFS [link] [comments] https://preview.redd.it/bwbluup6svfa1.png?width=816&format=png&auto=webp&s=a1eec5cf689043d1b64f3e14e53de877b3d595ec ipfs://bafybeiglna6f6clgmyu6s4ni6qi3petlp3nbzfri22cb7bjh4i3m6zqeey?filename=Five%20Torches%20Deep.pdf Basics
The game’s about tough choices, risk vs reward, and using as much out of character smarts as in-character mechanics. It’s just about everything we (Ben and Jess) have come to expect from an OSR adventure game: brutal, challenging, streamlined, and accessible. How is it different?
Mechanics
Character Creation: there’s only four classic races, each with a distinct method for generating ability scores and class restrictions. Character Classes: warrior, thief, mage, or zealot. Classes follow the design structure of 5e (scaling proficiency bonus, class features at set levels, etc) with more specialized “archetypes” unlockable at level 3. These archetypes bring in classics like the Barbarian, Warlock, and Druid without completely reconfiguring the class itself. And with only four starting classes, it’s easy to roll up a random character at level 1. Level 9 Cap: PC play beyond level 9 is a different type of game. FTD focuses on dungeons and adventure, not domains, strongholds, and cataclysms. This makes a tighter gameplay loop: delve into dungeons, fight monsters, learn spells, acquire loot, repeat. Ability Scores: the classic six abilities return, but special attention has been paid to ensure that ability scores and modifiers have a mechanical impact. Your STR score defines how much Load you can carry; your CON how many hours you can go without rest; your CHA the number of retainers you can command, and so forth. Default DC: the assumption is that (almost) all tasks and checks are DC 11. This expedites gameplay and helps make it more predictable and transparent for the players. Advantage / Disadvantage: easily the most elegant bit of tech from 5e (and the games that they took it from). Enough said. Inventory and Resource Management: a system to track carried load and supplies. Should you bring heavy weapons and armor or leave enough room to abscond with more loot? Equipment can be used, damaged, foraged, crafted, and repaired. The system adheres to quick but logical gameplay (no dice, no bean counting, but very light abstraction). Retainers and Hench: in proper old-school style, PCs are expected to travel with a retinue of retainers and loyal followers, called “hench.” There’re rules for specific types of retainers and the commands you can give them in battle. Wilderness Travel: distances traveled and resources consumed depending on terrain, light, and weather. The interplay between Travel Turns, supply, and resilience makes for difficult choices. Travel Turns: a simple system in which the GM regularly rolls on a table every hour in a dungeon or day in the wilderness. Travel Turns create a cyclical ritual: mark spent torches, reduce supply, note hours traveled (make a Resilience check as necessary), and track if monsters spring an ambush or stumble into the party. Volatile Spellcasting: all spells can be cast quickly - demanding a spellcasting check with potentially calamitous results - or over the course of hours, which necessitates no such check. Casters then must decide if they are willing to risk wandering monsters or a potentially high DC that could result in loss of limb or sight. Rest and Healing: rests have been broken into “safe” and “unsafe,” which have different mechanical effects on healing and exhaustion. There are few quick ways to restore HP, encouraging the need for consumables and cautious rest. High-level characters need days to rest sufficiently and heal back to full. Debilitating Injuries: any time a PC is reduced to 0 HP, they will die unless an ally resuscitates them. After being stabilized, the incapacitated adventurer must roll on an injury table; many of which have consequences that result in permanent Ability Score damage or loss of limb. Parties beyond level 1 usually comprise of mangled adventurers that bear the scars of their past mistakes. Monster Generation: Quick monster generation: refer to monster category, HD, add any relevant techniques, and done! Techniques and tactics allow for enormous flexibility in only a few pages. FTD makes monster creation or conversion a cinch, and can be done on the fly. Tools and Principles: guidelines on how to get into the mindset for OSR play, an adventure framework, and even generators for charged situations and dungeon layouts (including a novel technique leveraging a classic six-color puzzle cube). |
2023.02.03 03:48 MetAigis Mobile Suit Suggestion 9: Black Rider
2023.02.03 03:40 fancypotatochips still working on her skills but how is my build? i'm also wondering when yae will get a rerun so i can pull for kagura's verity
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2023.02.03 03:40 yas_slay_ dont have him yet but got a build ready is it any good?
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2023.02.03 03:34 czennies_123 HELP!!!! need guide into building her Team with Kuki (Gilded Dreams), Alhaitham (Gilded Dreams), Nahida (Deepwood Memories).
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2023.02.03 03:19 Shakkurui Selling AR 48 Acc
![]() | I’m trying to save up money for a new guitar and I haven’t really been playing Genshin so I thought this’d be a way to make some money. I have a C0 Cyno with a Staff of the Scarlet Sands, the account was F2P. I have Yoimiya, Tighnari, Mona, and Qiqi but they aren’t as invested as my Cyno. We can negotiate prices, but I’m looking for at least $80. submitted by Shakkurui to GenshinTrades [link] [comments] |
2023.02.03 03:09 spoopyacidfairy is her attack too low or can i rest
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2023.02.03 03:09 eric_a13 Tips on creating a team? (Relatively new/clueless player)
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2023.02.03 03:00 purechi__ Pre-Hu Tao build! Anything I should watch out for?
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2023.02.03 02:55 FubsyGamr About to start the Ash Capital, just looking for any feedback on my Sorcerer build? I know I’m probably over leveled for not having quite finished the game
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2023.02.03 02:51 Tyzulashipper My Aether I'm working on his artifacts
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2023.02.03 02:46 Lildinomj LvL 20 Paladin One Shot Help PLZ
2023.02.03 02:45 BojangleHeimerShmidt Which should I invest in? I love the shiny, do the IV’s make *that much* of a PvE difference?
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2023.02.03 02:27 Prestigious_Mud_2731 Is this worth it
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2023.02.03 02:24 VhlainDaVanci My suggestion as bandaid to tweetdecklost
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2023.02.03 02:09 No_Cat870 Best build for ayaka ? Help
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