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[USA-NY] [H] MSI b550 gaming plus, Unifi AP-ac pro, AMD Ryzen 5900x , VENGEANCE® RGB PRO 32GB[W] Cash, PayPal

2023.02.03 04:47 ItzGonzoHD [USA-NY] [H] MSI b550 gaming plus, Unifi AP-ac pro, AMD Ryzen 5900x , VENGEANCE® RGB PRO 32GB[W] Cash, PayPal

Selling some stuff that I posted in the past, trying to pay some bills so I'm posting with some reasonable prices so they sell fast. preferably tonight. (I Think from what I saw in some posts.)
**Unifi AP AC Pro (UAP-AC-PRO) 80$ Shipped, 75$ Local:** [Timestamp](https://imgur.com/a/1REarsX)
[Updated timestamp](https://imgur.com/a/RzNnRVN)
Don't remember how long I bought this since I bought 3 in total, but selling since I'm replacing them with WIFI 6 APs, Works perfectly, but some cosmetic damage? due to heat.

**MSI B550 Gaming Plus Motherboard 100$ shipped, 90$ Local:** [Timestamp](https://imgur.com/a/LzJrgqE)
Like new MSI B550 Gaming Plus motherboard. works perfectly, Selling cause I got a X570 mobo.


**AMD Ryzen 9 5900X 260$ shipped, 250$ Local:** [Timestamp](https://imgur.com/a/an9EfEu)
Need to pay some bills and also upgrading this. (If you need timestamps of the cpu out of the pc MSG me.)


**Corsair Vengeance RGB Pro 32GB 80$ shipped, 75$ Local:** [Timestamp](https://imgur.com/a/HpUtodt)
Also selling cause I need to pay some bills. (2 Kits of 2x8GB - CMW16GX4M2C3200C16)
submitted by ItzGonzoHD to hardwareswap [link] [comments]


2023.02.03 04:22 006Charizard At least it was gonna be useless either way 🙃

At least it was gonna be useless either way 🙃 submitted by 006Charizard to pokemongo [link] [comments]


2023.02.03 04:07 El_Suave_del_Sur Besides Hyperbloom, is there any good abyss comp that isn't National? Because my XL just can't no matter how much i grind that domain.

Besides Hyperbloom, is there any good abyss comp that isn't National? Because my XL just can't no matter how much i grind that domain. submitted by El_Suave_del_Sur to GenshinImpact [link] [comments]


2023.02.03 04:05 siathrich what do we think

what do we think
finally upgraded rust, saying good bye to skyward harp
submitted by siathrich to Yoimiya_Mains [link] [comments]


2023.02.03 04:02 El_Suave_del_Sur Which one you say was the worst investment, got both to try a 2nd team for abyss.

Which one you say was the worst investment, got both to try a 2nd team for abyss. submitted by El_Suave_del_Sur to Genshin_Impact [link] [comments]


2023.02.03 04:01 JaX_SM guys my barbara isnt healing a lot i dont know what i did wrong /s

guys my barbara isnt healing a lot i dont know what i did wrong /s submitted by JaX_SM to BarbaraMains [link] [comments]


2023.02.03 04:01 TheIPFSGuy [264584] Five Torches Deep

[264584] Five Torches Deep

https://preview.redd.it/bwbluup6svfa1.png?width=816&format=png&auto=webp&s=a1eec5cf689043d1b64f3e14e53de877b3d595ec
ipfs://bafybeiglna6f6clgmyu6s4ni6qi3petlp3nbzfri22cb7bjh4i3m6zqeey?filename=Five%20Torches%20Deep.pdf

Basics

  • 5e + OSR
  • Layout designed for utility
  • Streamlined gameplay
  • Highly compatible
Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon to create a coherently gritty, resource-focused, roguelike, old-school experience.
The game’s about tough choices, risk vs reward, and using as much out of character smarts as in-character mechanics. It’s just about everything we (Ben and Jess) have come to expect from an OSR adventure game: brutal, challenging, streamlined, and accessible.

How is it different?

  • 5e skeleton, OSR meat
  • Succinct but complete
  • Modern layout for ease of reference
FTD is a blend of old and new, digital and tabletop. It loots the corpses of four decades of gaming in just 48 packed pages. It’s able to comprehensively recreate an authentic OSR experience while bringing plenty of new subsystems to the table. Heavier than Knave or Into the Odd, more concrete than the Black Hack, less epic than 5e, more familiar than the Whitehack, and less “edgy” than other dungeoncrawlers. It hits the sweet spot between post-clone ultra-light rules and burdensome mechanics.

Mechanics

  • Familiar but fresh
  • Comprehensive adventure play
  • Favors cleverness over crunch
FTD strips 5e down to its skeleton and fleshes it out with mechanics focused on resource management, clever problem solving, and streamlined OSR gameplay. Combat is a last resort, magic is dangerous and wild, and every ability matters.
Character Creation: there’s only four classic races, each with a distinct method for generating ability scores and class restrictions.
Character Classes: warrior, thief, mage, or zealot. Classes follow the design structure of 5e (scaling proficiency bonus, class features at set levels, etc) with more specialized “archetypes” unlockable at level 3. These archetypes bring in classics like the Barbarian, Warlock, and Druid without completely reconfiguring the class itself. And with only four starting classes, it’s easy to roll up a random character at level 1.
Level 9 Cap: PC play beyond level 9 is a different type of game. FTD focuses on dungeons and adventure, not domains, strongholds, and cataclysms. This makes a tighter gameplay loop: delve into dungeons, fight monsters, learn spells, acquire loot, repeat.
Ability Scores: the classic six abilities return, but special attention has been paid to ensure that ability scores and modifiers have a mechanical impact. Your STR score defines how much Load you can carry; your CON how many hours you can go without rest; your CHA the number of retainers you can command, and so forth.
Default DC: the assumption is that (almost) all tasks and checks are DC 11. This expedites gameplay and helps make it more predictable and transparent for the players.
Advantage / Disadvantage: easily the most elegant bit of tech from 5e (and the games that they took it from). Enough said.
Inventory and Resource Management: a system to track carried load and supplies. Should you bring heavy weapons and armor or leave enough room to abscond with more loot? Equipment can be used, damaged, foraged, crafted, and repaired. The system adheres to quick but logical gameplay (no dice, no bean counting, but very light abstraction).
Retainers and Hench: in proper old-school style, PCs are expected to travel with a retinue of retainers and loyal followers, called “hench.” There’re rules for specific types of retainers and the commands you can give them in battle.
Wilderness Travel: distances traveled and resources consumed depending on terrain, light, and weather. The interplay between Travel Turns, supply, and resilience makes for difficult choices.
Travel Turns: a simple system in which the GM regularly rolls on a table every hour in a dungeon or day in the wilderness. Travel Turns create a cyclical ritual: mark spent torches, reduce supply, note hours traveled (make a Resilience check as necessary), and track if monsters spring an ambush or stumble into the party.
Volatile Spellcasting: all spells can be cast quickly - demanding a spellcasting check with potentially calamitous results - or over the course of hours, which necessitates no such check. Casters then must decide if they are willing to risk wandering monsters or a potentially high DC that could result in loss of limb or sight.
Rest and Healing: rests have been broken into “safe” and “unsafe,” which have different mechanical effects on healing and exhaustion. There are few quick ways to restore HP, encouraging the need for consumables and cautious rest. High-level characters need days to rest sufficiently and heal back to full.
Debilitating Injuries: any time a PC is reduced to 0 HP, they will die unless an ally resuscitates them. After being stabilized, the incapacitated adventurer must roll on an injury table; many of which have consequences that result in permanent Ability Score damage or loss of limb. Parties beyond level 1 usually comprise of mangled adventurers that bear the scars of their past mistakes.
Monster Generation: Quick monster generation: refer to monster category, HD, add any relevant techniques, and done! Techniques and tactics allow for enormous flexibility in only a few pages. FTD makes monster creation or conversion a cinch, and can be done on the fly.
Tools and Principles: guidelines on how to get into the mindset for OSR play, an adventure framework, and even generators for charged situations and dungeon layouts (including a novel technique leveraging a classic six-color puzzle cube).
submitted by TheIPFSGuy to TheTroveIPFS [link] [comments]


2023.02.03 03:48 MetAigis Mobile Suit Suggestion 9: Black Rider

The last UC suit for now as I look at the other timelines for more ideas. In the meantime though, hopefully you like fighting the Spy from TF2.
ENTRY 9: RX-80BR Black Rider
GENERAL: Difficulty: 4/4 Range: Close-Range HP: 1000 Dash: 2
Description: The third prototype unit for the Pale Rider Project. Wielding the Steelyard Unit that resembles scales along with its black color scheme towards the Biblical Black Rider, it passes on judgement on the battlefield.
WEAPONS AND SKILLS:
Rail Cannon and Heat Daggers: Primary fire: Lets out a slow firing electromagnetic shot that does little damage, but in return stuns enemies for 2 seconds. Secondary fire: Performs a quick slash with the Heat Daggers, low in damage but with high attack speed.
G-MANEUVER: THEMIS: Enters 'THEMIS' mode and becomes a walking EMP, distorting enemies's UI and forced them to see teammates as the Black Rider. The real one will glow a prominent red while others will be the default blue. Also extends the abilites duration but no reduced cooldown. Lasts for 13 seconds.
PASSIVE: Backstab: Deals 100% more damage when behind enemy MSs with the Heat Daggers, indicated with a special 'rise' animation for the Heat Daggers.
ABILITY 1: Stun Anchor: Shoots out a single bolt with fast travel time and stuns any nearby enemies for 2 seconds. THEMIS increases the stun to 5 seconds. Cooldown for 10 seconds.
ABILITY 2: Active Camo: Becomes invisble for 6 seconds. Cannot use any weapons or skills while it's active. THEMIS increases the duration to 10 seconds. Cooldown for 20 seconds.
MISCELLEANOUS
SELECT ANIMATION: The screen starts with nothing before the Black Rider's Active Camo slowly dissipates, unveiling the crouching MS as it soon stands up and face towards the screen.
MVP ANIMATIONS: Animation 1: Similar to the Pale Rider's first animation, it'll slowly rise up before the camera soon pans towards its head as it focuses onto the Steelyard.
Animation 2: The Black Rider dashes back away from the Beam projectiles firing at it, before activating the Active Camo, soon approaching the camera from behind with it holding the Heat Daggers.
Surprise MVP: After Zaku II Melee puts down its axe, it gets backstabbed by the Black Rider from behind, before falling down to reveal the MS.
SKINS: Common: - GM Land Combat Type Rare: - GM Land Combat Type Master Archive - Night Seeker Epic: - Deathscythe
Immediately when I saw the thing, I just thought of it being the Spy-like unit. Since GE is basically still filling out character archetypes from TF2, OW and hero shooters in general, it'll get the Spy. You're basically Barbatosbut support and have an actual stealth mechanic now.
No stats on damage or anything since this is just an idea but lemme know what you think of this and whether or not you want to see more. Feedback is always appreciated!
submitted by MetAigis to GundamEvolution [link] [comments]


2023.02.03 03:40 fancypotatochips still working on her skills but how is my build? i'm also wondering when yae will get a rerun so i can pull for kagura's verity

still working on her skills but how is my build? i'm also wondering when yae will get a rerun so i can pull for kagura's verity submitted by fancypotatochips to Lisa_Mains [link] [comments]


2023.02.03 03:40 yas_slay_ dont have him yet but got a build ready is it any good?

dont have him yet but got a build ready is it any good? submitted by yas_slay_ to TighnariMains [link] [comments]


2023.02.03 03:34 czennies_123 HELP!!!! need guide into building her Team with Kuki (Gilded Dreams), Alhaitham (Gilded Dreams), Nahida (Deepwood Memories).

HELP!!!! need guide into building her Team with Kuki (Gilded Dreams), Alhaitham (Gilded Dreams), Nahida (Deepwood Memories). submitted by czennies_123 to YaeMiko [link] [comments]


2023.02.03 03:19 Shakkurui Selling AR 48 Acc

Selling AR 48 Acc
I’m trying to save up money for a new guitar and I haven’t really been playing Genshin so I thought this’d be a way to make some money. I have a C0 Cyno with a Staff of the Scarlet Sands, the account was F2P. I have Yoimiya, Tighnari, Mona, and Qiqi but they aren’t as invested as my Cyno. We can negotiate prices, but I’m looking for at least $80.
submitted by Shakkurui to GenshinTrades [link] [comments]


2023.02.03 03:09 spoopyacidfairy is her attack too low or can i rest

is her attack too low or can i rest submitted by spoopyacidfairy to Yoimiya_Mains [link] [comments]


2023.02.03 03:09 eric_a13 Tips on creating a team? (Relatively new/clueless player)

Tips on creating a team? (Relatively new/clueless player) submitted by eric_a13 to DokkanBattleCommunity [link] [comments]


2023.02.03 03:00 purechi__ Pre-Hu Tao build! Anything I should watch out for?

Pre-Hu Tao build! Anything I should watch out for? submitted by purechi__ to HuTao_Mains [link] [comments]


2023.02.03 02:55 FubsyGamr About to start the Ash Capital, just looking for any feedback on my Sorcerer build? I know I’m probably over leveled for not having quite finished the game

About to start the Ash Capital, just looking for any feedback on my Sorcerer build? I know I’m probably over leveled for not having quite finished the game submitted by FubsyGamr to EldenRingBuilds [link] [comments]


2023.02.03 02:51 Tyzulashipper My Aether I'm working on his artifacts

My Aether I'm working on his artifacts submitted by Tyzulashipper to Aether_Mains [link] [comments]


2023.02.03 02:46 Lildinomj LvL 20 Paladin One Shot Help PLZ

I'm doing a one shot in a week and a half and we were all told to make a lvl20 character as broken as we possibly can. Any tips on a better build or a smart way to have better fighting power would be appreciated. I'm trying to make sure I hit and when I do hit hard af.
Rules: •Point Buy System •Put your HP at it's absolute max •Pick 1 Legendary 2 Very Rare 2 Rare 1 Uncommon item •Plan accordingly for a mostly combat One Shot
With this is mind I was thinking a full Fallen Aasimar Oath of Conquest Paladin because I love it's level 20 feature. The items I'm thinking of are below and feats.
Legendary: Belt of Storm Giant Strength
Very Rare: Spellguard Shield & Tome of Leadership/Influence
Rare: Longsword +2 & Plate +1
Uncommon: Stone of Good Luck
Feats: Alert, Savage Attacker, Tough
My ability scores are 29Str(+9), 10Dex, 16Con(+3), 10Int, 13Wis(+1), 22Char(+6)
Savings Throws are +16Str, +7Int, +7Dex, +14Wis, +10Con, +19Char and I get advantage on my saves against spells/magical effects
Misc: 300hp, +6 Initiative, 22 AC and Necrotic Shroud as a Fallen Aasimar which works well with Oath of Conquest
submitted by Lildinomj to DnD [link] [comments]


2023.02.03 02:45 BojangleHeimerShmidt Which should I invest in? I love the shiny, do the IV’s make *that much* of a PvE difference?

Which should I invest in? I love the shiny, do the IV’s make *that much* of a PvE difference? submitted by BojangleHeimerShmidt to pokemongo [link] [comments]


2023.02.03 02:27 Prestigious_Mud_2731 Is this worth it

Is this worth it submitted by Prestigious_Mud_2731 to pokemoncardcollectors [link] [comments]


2023.02.03 02:24 VhlainDaVanci My suggestion as bandaid to tweetdecklost

My suggestion as bandaid to tweetdecklost submitted by VhlainDaVanci to Granblue_en [link] [comments]


2023.02.03 02:09 No_Cat870 Best build for ayaka ? Help

Best build for ayaka ? Help submitted by No_Cat870 to AyakaMains [link] [comments]