Ways to hang curtains without a rod
Smoothie Lovers, UNITE!
2008.12.06 21:17 Smoothie Lovers, UNITE!
2020.07.12 10:58 Sophisticated_Goat LonelyAndUnsocialClub
A place to come hang out with likeminded individuals, without having to put in the effort.
2009.01.16 01:50 The Cleaning Community
Your one stop destination for all things cleaning and tidying. Ask for help, share your tips and pictures, and learn how to clean better. This is a positive, encouraging and wholesome community.
2023.02.03 05:51 Bigtoe_G How do I pre order from canada? Is there a chance I can get the signed version?
I am new to kpop and this is my first time pre ordering an album. I would like to possibly get a signed version. Where do I pre order if in Canada? And are there extra shipping fees and such? What is the best way to make sure I get the extra pre order goodies? This is for ready to be by the way. Sorry if this is too much. I am just excited .
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2023.02.03 05:50 NeighborhoodSuch1171 Australia Brisbane dead bedroom situations
Ive unfortunately been part of the dead bedroom society for a while and just found this sub.
I'm posting really to see how much success people have had in Australia, especially Brisbane in finding an AP.
What has worked for you? What are you after? Do you like to meet up quick or actually get to know one another and build a connection before meeting?
A bit about me. I've been in the lifestyle a while now with variable success but have moved a few times due to work.
Currently in an emotionally supportive relationship but very much lacking in the bedroom. We have communicated a lot about it and attempted to work through it.
Personally I'd like to find someone who can hold a conversation, talk all things from hobbies to their own situation but also have sexual fun with. I'm not looking to rock the boat of anyone else's relationship and would hope the person I'm meeting up with thinks the same way.
Anyway, I'd love to hear your experiences fixing you dead bedroom situations, especially from those in Australia
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2023.02.03 05:49 ChineseSpyBalloon The movie "Get Out" kind of reminds me of the children's horror genre movie "Coraline"
Well, obviously, Coraline has absolutely nothing to do with Get Out, and the themes and plots are totally different, but there were a few interesting things I noticed in the two movies that were very similar. This isn't a theory that they exist in the same universe or anything, or that Jordan Peele got inspiration from Coraline this is just an interesting list I put together of similar coincidences in the two movies.
- Jim wanting Chris' eyes like how the "other mother" from Coraline wanted her eyes.
In Get Out, during the scene where Jim is shown on the Television as Chris is restrained to a chair, Jim says "What I want is deeper. I want your eye, man".
https://preview.redd.it/wd10x1wx6wfa1.png?width=1200&format=png&auto=webp&s=c368bf5b4187f10ff365d10592c63cfc42142e8c This is very similar to how in the movie Coraline, the "other mother" wants Coraline's eyes, so she can sew buttons into them.
https://preview.redd.it/34w1chrc7wfa1.png?width=602&format=png&auto=webp&s=bbd634dcf15f00a30030af813422b3c9c8e37cbf Another interesting connection about this, is how in Get Out, when the transplant is done, their soul is mostly removed, just leaving their bodies to be controlled by the Armitages. And in Coraline, when their "eye" is taken, the "other mother" also takes their soul, too.
- The "other father" being like a puppet created by the "other mother" and the transplanted black folk being like puppets created by the Armitages.
In Coraline, the "other father" is actually just a puppet created by the "other mother".
https://preview.redd.it/k2u2k0fv7wfa1.png?width=1276&format=png&auto=webp&s=a7a71fed3866d1ca874c737111a3debc0cf29e9b It's very similar in Get Out, with the black people that were lured in and transplanted becoming puppets of the Armitages.
https://preview.redd.it/tqm1me5q7wfa1.png?width=903&format=png&auto=webp&s=515cbe9973f5b7bc2e542f9e68af35e5f008a51a
- The small doors
In Coraline, the door to the other world is a small door, in Get Out, there is also a small door, one that leads Chris to finding the photos of Rose with the other black people.
The small door seen in Coraline The small door seen in Get Out Of course, this isn't much, but still it's a funny coincidence I suppose.
- Chris' dream of the hypnotism that turns out to be real, and Coraline's dream of the other world that also turned out to be real.
Basically in Get Out, Chris is hypnotized by Missy and put into the "Sunken place" but then wakes up, and believes that the sunken place was just some "fucked up dream". In Coraline, when she goes into the "Other World" for the first time, she later wakes up and also dismisses her experience of the "Other world" as a dream.
Well thats about it, I hope you enjoyed looking at this and thanks for reading. Get Out was such a good movie, I should've watched it way sooner, 10/10. Coraline is a good movie too of course.
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2023.02.03 05:49 Snoo_83425 Anyone seen Topkapi? If so what are your thoughts? I thought it was a fantastic and super fun heist film
2023.02.03 05:49 umairhalim [Request] are there actually a million mosquitos? is there a way to calculate this?
2023.02.03 05:49 TrueServe2295 I’ve gone from being a outward and exciting person, hanging with friends all night after work, to just wanting to go to work and come home and hide!
I hate heart palpitations. I have them after I eat meals and especially after dinner at night. Then they will settle down for a few and hours and come right back when I get ready to go to bed. I’m so sick of them, I’ve had them ever since I got covid 6 months ago. I want my life back, but will probably never get it back now that palpitations have ruined it!
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2023.02.03 05:48 IX-Sigma Objectivity vs Subjectivity
There are two crucial elements when it comes to typing yourself. Knowledge, & self-awareness. There is a certain amount of study required to be able to sufficiently discern between the types on a theoretical level. This is an on-going process, but given enough time, anyone can come to learn the fundamentals of the system. Part of this process is using discernment as some sources do appear to contradict each other.
However.. the lack of sufficient knowledge is not the key issue for most people when it comes to correctly typing themselves. There are many people who have been involved in learning about the Enneagram for years, who either, cannot seem to type themselves, or unknowingly mis-type themselves. Those who cannot land on a type for themselves are typically averse to looking at themselves in a way which would reveal anything significant. To know your type is to know your character flaws. Those who do not know their type, do not wish to know their true flaws.
The same is true for those who mis-type. These people are worse off in a way, because they have additionally become attached to a wrong idea of themselves, and in order to find their type (which they are not trying to do), they must first loosen their attachment to their own conclusions. It seems incredibly difficult for people to do this, since their sense of self has become identical with their beliefs. To have their beliefs invalidated feels like their entire identity is being invalidated.
Much of the debate that takes place regarding types is coming from a place of defensiveness. If you are identified with a type, you will feel the need to defend what you see as a mis-representation of that type, for you feel that you-personally, are being mis-represented. Thus, a tell-sign of someone who is likely to be mis-typed, is when you see them passionately arguing or defending their views of a type which are based purely on the discrepancies the experience between the objective type-structure vs what they personally experience about themselves.
Having a balanced approach to the Enneagram means finding the right balance between knowledge & subjectivity. Both, objective knowledge, and subjective awareness must be brought into balance where they meet each other. They must affirm each other, rather than contradict each other. If there is a contradiction, it indicates either incorrect knowledge, or an incorrect view of oneself. A keen and honest discernment is needed to be able to tell which is the case for you. It is most common to err on the side of extreme subjectivity, where one simply dismisses all objective observations in favour of their personal point of view. This type of thinking leads to notions that “you do not have to conform to the fundamental type-structure in order to be a type”. Or “only you-personally can know your type”, as if it is a purely subjective experience that is disconnected from objective reality or outside perspective.
In truth, objectivity & subjectivity are two sides of the same coin. To be effective at typing oneself, and to create an effective atmosphere for doing so, there is a need to become more objective in how one sees themself. And in order to do this, there is a need to become less identified with subjective ideas and conclusions about the types, so that there remains an open-ness to critical discussion.
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2023.02.03 05:48 Underwhere_Overthere Test Post
Previous Posts
If you're interested in lists that cover indie local multiplayer games as well, check out my profile.
Introduction
We're all familiar with the Hotline Miami’s, Hollow Knight’s, and Celeste’s of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser-known indie games once again,
this time focusing on movie-length games – games that are between 1.5-3 hours long on average. A lot of games from previous lists are also around this length. I love that there are so many indie games I can start and play to completion in the same afternoon, so I figured it’d make a good theme for a list. Of course, playtimes vary, but the three most difficult games on this list (Gunborg: Dark Matters, then Nuclear Blaze, then Vengeful Guardian: Moonrider) all have difficulty settings (I played on the standard/Normal Difficulty for every game with a difficulty setting), so if you’re a less skilled player, it will still likely fit.
Note that this is just the completion time for the main campaign – all of these games offer some kind of incentive to return, whether that be new levels or just trying to achieve an S rank on all the levels – in most cases, achieving 100% will more than double your playtime. Note that I listed my own completion time for each game, but my completion times align almost perfectly with the average completion time on HowLongToBeat.com, save for Disc Room – it took me 1.5 hours to clear, but the average completion time on that website is 3 hours. The game has many rooms/levels you can play that are not required to roll the credits, so that may explain the discrepancy – if you just want to beat the game, 1.5 hours is reasonably easy to achieve.
Also note that every game on this list allows you to select and replay any level at your leisure – always an appreciated feature.
Details About the List
I'm going to order them according to Opencritic Critic Ratings, as it's only fair that you hear from more than just me. This is the platform breakdown: Steam has 10/10 games on the list, Switch has 9/10 (soon to be 10/10), PlayStation 4/5 has 4/10 (soon to be 5/10), and Xbox One/Series X has 3/10.
For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has all of the games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer.
30 Seconds of Gameplay are gifs of gameplay I uploaded to Imgur – you may need to toggle the sound button on to hear the music.
Platforms will include a link to the U.S. store page of the game for each platform.
Price is in U.S. dollars.
The List
1. Nuclear Blaze - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: Steam, Switch and PlayStation versions due April 27, 2023
- Developer: Deepnight Games
- Release Date: October 18, 2021
- Regular Price: $9.99
- Sample Music Track: Through Fire and Flames
- Genre: 2D Puzzle Platformer
- Opencritic: 73% from 11 Reviews
- Description: Nuclear Blaze comes from the creator of Dead Cells, Sébastien Benard. Nuclear Blaze takes the concept of extinguishing flames and adapts it into a side-scrolling platformer – where flames are the enemy and water your best weapon for defeating them. There are a few enemies that come later in the game, and even a boss fight at the end to top off the experience, but the main antagonist are the deadly flames. Most levels are maze-like in structure, with you having to navigate the room, extinguish the flames, and turn on sprinklers and shut off gas valves. Flames can reignite if an area isn’t properly cleared, so you’ll need to keep the pressure on the flames while managing your water supply. There are a number of abilities you’ll pick up throughout the game, from a dodge roll to dousing yourself in water – using these at the right time is critical, because one mistake can cause your death on the default difficulty. The game is clever in that it employs some slow-mo moments that are meant to heighten a cinematic moment and also give you enough time to properly respond – you’ll walk by a collapsing ceiling and need to quickly dodge roll, or you’ll kick down a door just to be surrounded in an aura of flames, requiring you to douse yourself with water.
- Description Continued: There is a story here that's mostly told through logs that can be found throughout the game, and a radio transmission between you and the captain – none of it ever really interrupts gameplay, so it’s there if you want to engage with it, but also easy to ignore if you don’t care to. The visuals for the flames really pop – they're bright and dance around the floors and ceilings and appear overwhelming when you first enter an area. For a pretty simple looking 2D game, it really helps to heighten the danger. There's a certain level of satisfaction that comes from cleaning up an area that was previously infested with flames. The game features a toggable difficulty options – anything from having more water to reducing the time before death after being engulfed in flames. I think the real achievement of Nuclear Blaze is that it’s hard to properly label it – action platformer is probably the most accurate descriptor, but it feels different from all others in the genre – it’s a memorable experience whatever you want to call it.
- Completion Time: ~2.5 Hours
- Extra Content: In addition to the main campaign, there’s a Kid Mode, which is an ultra-easy mode that automates everything but the movement and features plenty of firefighter vehicles – the mode is designed for young kids to enjoy playing as a firefighter without any kind of fail state. After beating the game, you unlock Hold My Beer Mode, which is an expanded hard mode that unlocks new areas in existing levels, implements new mechanics, and reveals more to the story. In order to get all the achievements, you need to rescue all the cats and complete Hold My Beer Mode.
2. A Good Snowman is Hard to Build - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: Switch, Steam, iOS
- Developer: Alan Hazelden, Benjamin Davis
- Release Date: February 25, 2015
- Regular Price: $9.99, $4.99 on iOS
- Sample Music Track: Main Theme
- Genre: Top-Down Puzzle Adventure Game
- Opencritic: 76% from 3 Reviews
- Description: A Good Snowman is Hard to Build comes from the same mind as A Monster's Expedition and features the same minimalistically-designed monster character from that game. The game takes place in a large hedge maze with 30 puzzle rooms that all revolve around building snowmen. The hedge maze has a leisurely and relaxing quality to it – there are park benches, fountains, birdhouses, and flower pots that serve as both decorations and obstacles in the puzzles. The soundtrack complements the experience well – it’s meditative, quiet but effective background music. The objective of each puzzle is to build a snowman by rolling three snowballs to the right proportions – so you’ll want a small piece, a medium piece, and a large piece. Rolling up too much or too little snow on any one piece will leave you unable to finish the snowman. After completing each snowman, your little monster character will name them. Rewind and undo buttons are in place to make retrying puzzles quick and easy. Additional complexity is added by needing to complete two snowmen and then three later on in the game, but the premise always remains the same. The game can be challenging at times, but I was able to roll the credits without having to look up any solutions.
- Description Continued: An in-game telescope allows you to visually navigate your journey to the end – it's cool to see the end in sight like that and just go about finding the best path to get there. The completion of a puzzle oftentimes allows entry to multiple other puzzles, and you can even cheat the system and enter a puzzle from a different entryway in the middle of a puzzle to push a snowball that otherwise wouldn't have been accessible from that angle. However, if you do this, you won’t get a butterfly for that level, which is tied to an achievement. One quality of the game I really like is that there’s a sense of permanence to your actions – once you build a snowman, it stays built in the exact spot you built. I don’t think there’s any deep meaning to this game beyond some monster that just likes building snowman (maybe he doesn’t have any friends because he’s a monster so he has to make his own?), but regardless, it’s cool to run around the hedge maze at the end and feel accomplished at all the fully built snowmen.
- Completion Time: ~2.5 Hours
- Extra Content: You can replay any level at your leisure – you just need to click a button that resets the snowman/snowmen (on a PlayStation controller, it defaults to Triangle). After completing the game, there is a post-game that opens up that mirrors the main game’s levels and changes up the rules a little. In order to get all achievements, you need to complete the post-game content, find all butterflies, and hug all the snowmen.
3. Path of Giants - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: Xbox One/Series X, Switch, Steam, iOS
- Developer: Journey Bound Games
- Release Date: August 27, 2019
- Regular Price: $8.99, $3.99 on iOS
- Sample Music Track: Echoes of the Lost
- Genre: Top-Down Puzzle Adventure Game
- Opencritic: 71% from 2 Reviews
- Description: Path of Giants sees three identical color-coded hooded explorers searching for a lost treasure at the top of a mountain. The goal of most puzzles is to move all three explorers to a designated color-coded switch. The puzzles require the three explorers to piggyback off of the other’s actions – so you’ll place one explorer in front of a wall so another explorer can climb his back. Similarly, you’ll have one explorer trigger a switch so another explorer can access an elevator. Each chapter ends with a tile-based puzzle reminiscent of the hacking mini-game from BioShock, where you must align three tiles by forming a connection with the tiles - it's a nice change of pace to capstone a level. Ambient sounds accompany the game, and while there's not much story outside of an initial and closing cut-scene and some dialogue here and there, the environments give the game a sense of adventure. The game leans a bit on the easy side, but completing puzzles still feels earned, particularly with the back half of levels where the difficulty is quite a bit harder than the comparatively very easy early game.
- Description Continued: Each level has a few pots to break simply by clicking on them, some of which contain coins that serve as a collectible. Some are hidden, but most are easy to find if you’re looking for them. The explorers are controlled via an on-screen cursor on consoles and PC – while this might make it seem like PC or mobile works best (and they probably do), I had no trouble playing it on a docked Steam Deck with an external controller (using it like a console basically) - you can toggle the speed of the on-screen cursor with the controller's shoulder buttons, and also switch between explorers instantly with the other pair of shoulder buttons. You simply point and click where you want your explorer to go, and he either goes there or shakes his head, indicating that the path at that time is unreachable. The tiles are all big and prominent, so I had few issues with misclicks. A mouse might technically work better, but using a controller doesn't feel like a barrier. Path of Giants’ general premise is easy to understand, and its intuitive controls paired regardless of platform makes it an easy recommendation.
- Completion Time: ~2.5 Hours
- Extra Content: If you collect a certain number of coins, you unlock an additional level. In addition, there are another four levels on top of that listed as a separate campaign in the main menu after completing the game. For context, the main game has 12 levels, so an additional five levels is a good chunk of extra content, especially when you consider they are harder and will therefore take more time to complete. To get all achievements, you would need to clear all 17 levels and perform various miscellaneous tasks, like breaking seven pots in three seconds.
4. Disc Room - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: Xbox One/Series X, Switch, Steam
- Developer: Terri, Dose, Kitty, JW
- Release Date: October 22, 2020
- Regular Price: $14.99
- Sample Music Track: Killing Time
- Genre: Avoid 'em Up
- Openritic: 83% from 38 Reviews
- Description: Disc Room’s story opens up with a scientist investigating a mysterious giant disc ship that has appeared in orbit over Jupiter – as it turns out, it contains dozens upon dozens of rooms with spinning discs that’ll tear you apart given one step in the wrong direction. The story is presented in comic-book stills, but you won't find too much of it here. The game’s levels are broken up into fixed-screen rooms all containing spinning discs – your job (generally) is to simply avoid them for 10 seconds and survive. Avoid ‘em Ups are not as popular as their cousin genre Shoot ‘em Ups, but there’s definitely merit to them: avoiding but not attacking allows you to focus all your attention on just the defensive end, minimizing the number of button presses and analog sticks involved and changing up the general goal-structure. A grid-based map shows you multiple paths to the exit of the game – you don't have to go through all rooms, but doing so will result in discovering new abilities.
- Description Continued: There are six abilities found throughout the game, and there are some interesting ones – the clone ability is particularly creative – you can spawn as many clones as you want at the expense of 0.5 seconds to your time per clone, and as long as you can keep one alive, you can keep going. The abilities can be swapped on the fly and all are viable in most situations, it's just a matter of finding what works best for you on a room by room basis. Despite all the mayhem on screen, you never lose sight of your character thanks to a bold outlining of the character. Disc Room may sound simple on the surface, but there are plenty of variables at play that makes the action interesting – some rooms will only have the timer activate when standing directly in the middle of the room, other rooms have lights that flicker on and off – there's a lot of variety to be found throughout. It definitely squeezes a ton of juice out of its relatively simple concept, and it’s juice well worth drinking.
- Completion Time: ~1.5 Hours
- Extra Content: There is a post-game that opens up with new rooms after completion of the main campaign. In order to get all achievements, you would need to clear all rooms, die from all disc types, unlock all abilities, beat the game on hard mode, and perform various miscellaneous tasks, like surviving 20 seconds in all rooms.
5. Mighty Goose - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: PlayStation 4/5, Xbox One/Series X, Switch, Steam
- Developer: Blastmode, MP2 Games
- Release Date: June 5, 2021
- Regular Price: $19.99 (PlayStation 4/5 Sale Price: $9.99 until February 16th)
- Sample Music Track: Void Prison
- Genre: Run & Gun
- Opencritic: 73% from 33 Reviews
- Description: Mighty Goose takes inspiration from Metal Slug in both its visual design and gameplay, though the arm cannon belongs to a certain blue bomber. Mighty Goose sees the player working through a series of levels with action, platforming, and a few secrets hidden throughout - these are either temporary vehicles that make plowing through enemies a little easier and more exciting, health or weapon pickups, or even a companion character that you can bring with you into levels - they provide limited support and can be controlled by another local player, but it's not a full co-op mode like other run & guns (but might be fun for a younger or inexperienced player). One particularly interesting mechanic is Mighty Goose's ability to keep himself airborne by continuously firing a weapon - this can be useful both to evade enemy fire in combat encounters and keep yourself airborne in perilous platforming sections. Roll dodging is also useful for avoiding enemy attacks and can be used even when airborne, and together they give the player plenty of opportunities to avoid damage.
- Description Continued: Health and weapon pickups are very frequent, so your mistakes never feel too costly, but I still experienced a fair number of deaths in my playthrough. Between each level, you can customize quite a number of things for a game this short: your companion, your secondary attack, and your passive abilities. While there are some platforming sequences, the game is more focused on the combat than anything else, and the frequent and various weapon pickups and vehicle sections, as well as the many boss encounters, keeps things consistently fresh and exciting. Each weapon pickup is accompanied by an announcer shouting “MACHINE GUN” or “ROCKET LAUNCHER” to really drive home the ‘90s arcade nostalgia. It's an action-packed romp that never lets up and is smart enough to end things just before it gets old.
- Completion Time: ~2.5 Hours
- Extra Content: There is one additional level outside of the main campaign that was added in an update that’s about 30-45 minutes in length. In order to get all the achievements, you would need to get an S rank on every level, beat all the levels In New Game+ (save for the one added in an update), find every companion, and perform various miscellaneous tasks, like completing a level under 5 minutes.
6. Ellipsis - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: Switch, Steam
- Developer: Salmi Games
- Release Date: January 25, 2017
- Regular Price: $4.99
- Sample Music Track: []()
- Genre: Avoid 'em Up
- Opencritic: 78% from 4 Reviews
- Description: Ellipsis' concept is simple: dodge obstacles, collect star bubbles, and don't die. This is a game that can be very easily played with one hand, but it'll require more of your attention than many games that require a whole gamepad to play. The game employs a minimalist style that appropriately fits the game, with prominent neon shapes against a black background that keeps your eyes focused on the action. There are well over 100 levels, ranging from 3-60 seconds in length, with most of the action taking place on a fixed screen. The game starts out almost too easy, but soon enough you'll find yourself deeply considerate about the slightest movement of your mouse or control stick. On that note, I'd recommend a mouse over a control stick for this one - you can adjust the sensitivity of the shape's movement but I found I was able to make a quicker movements with the mouse.
- Description Continued: The game's overworld map has a level select screen with multiple paths to the endgame, so if any one level is giving you too much trouble there's usually another one you can play instead, but I never found anything that took me more than 15 minutes to beat personally. The overworld map is a very fun thing to bring to life - it starts out nearly blank, but before long it is filled with neon-soaked shapes that fill the screen. Outside of the standard levels, there are a few bosses that require you to bait projectiles into the boss, which are a fun addition that keeps the simplicity of the gameplay intact while adding something fresh. While it may revolve around a simple concept, Ellipsis proved to be more engaging than a lot of other more complicated games I've played, and while I expected this to be something I enjoyed in short doses, I enjoyed it enough to complete every level in two sessions.
- Completion Time: ~2.5 Hours
- Extra Content: In order to get all the achievements, you would need to beat every level in the game and get five stars on every level. In addition, there’s a creation mode on PC that allows you to create your own levels.
7. Lunistice - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: Switch, Steam
- Developer: A Grumpy Fox
- Release Date: November 10, 2022
- Regular Price: $4.99
- Sample Music Track: Forest (Melancholy)
- Genre: 3D Platformer
- Opencritic: 78% from 14 Reviews
- Description: Lunistice takes the look of an early 3D platformer, with gameplay that’s most reminiscent of Sonic’s early 3D outings. The game takes place across seven worlds with two levels each in just ~1.5 hours. The level themes are all well realized: in the sweets world, you’ll platform on macarons, avoid dough rollers, and bounce on jello, while the beach world will have you jump on beach umbrellas, avoid sentient popsicles, and bounce on beach balls. The playable tanuki Hana has a bold shadow beneath her to help guide your jumps, and between the double jump and spin jump, you have plenty of control over where you want her to land. Despite it looking like a game that could’ve come out 25 years ago, the controls, camera, and frame-rate are all functional. One appreciated feature of the controls is that the game maps jump and attack to both the face buttons and shoulder buttons – so players can easily choose their preferred method without having to remap the controls manually.
- Description Continued: Gameplay-wise, Lunistice plays like a linear platformer, with a few detours in each level that usually leads to a bubble letter (four in each level that spells Hana). 100+ cranes (the game’s equivalent of rings) can also be found in each level. Outside of the traditional run and jump platforming, there's a lot of rail-grinding – the transitions between these and the traditional platforming sections are seamless, and they lend a good flow to the platforming. These faster paced sections demand quicker reflexes but still give you plenty of time to account for obstacles in the way. At the end of each level, you’ll be ranked based on your completion time, number of cranes collected, and deaths. The game is fairly easy to complete, with most of the challenge coming from getting all the collectibles and achieving an S rank on each level. Lunistice takes you through an a 7-world, 14-level adventure in the time it takes for some games just to really get started, and it’s an adventure well worth taking.
- Completion Time: ~1.5 Hours
- Extra Content: After beating the game, you unlock two additional characters to play as. In order to get all achievements, you would need to collect all box bubble (4 per level) and cranes (100+ per level) with each character, get an S rank on every level as all three characters, and perform a few miscellaneous actions that would add a small amount of time as well, like removing all the crystals in Stage 3 – Act 1, for example.
8. Gunborg: Dark Matters - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: PlayStation 4/5, Xbox One/Series X, Switch Steam
- Developer: Rickard Paulsson
- Release Date: March 4, 2022
- Regular Price: $14.99, $9.99 on Steam
- Sample Music Track: First Contact
- Genre: 2D Twin-Stick Action Platformer
- Opencritic: 78% from 16 Reviews
- Description: Gunborg is a great fusion of action and platforming in a side-scroller, requiring players to direct their attacks to dispatch enemies from all angles by use of twin-stick controls. Twin-stick controls aren't something you see in a lot of platform-heavy side-scrollers, however Gunborg remedies the issues it might've faced by mapping the controls to the shoulder buttons, allowing you to keep your thumbs on both analog sticks while directing your attacks and blocks. PC users can also use a mouse and keyboard setup if they prefer. The game takes place aboard a futuristic spaceship, with neon environments and a synthwave soundtrack. The game features a lot traditional platforming sections with enemies mixed in, as well as enclosed rooms where you'll fight waves of enemies. You'll need to juggle your ability to direct your attacks and blocks while jumping and quadruple jumping all over the stage to survive, leading to some really tense encounters.
- Description Continued: There are only three bosses in the game, but they all capitalize on the mechanics of the game. In terms of abilities, you can block or parry with your shield, attack with your sword or a variety of different guns, quadruple jump, and shield jump. There are a variety of different sci-fi weapons to play around with: from guns with tracking bullets, to dark matter lasers, to destructive grenade launchers. Expect to die a lot on the Normal difficulty, especially if you go for the collectibles in each stage, but Easy grants an additional health point (from three to four), which makes a pretty significant difference. Gunborg may look like a typical action platformer on the surface, and in many ways it is, but the fusion of twin stick controls with side-scrolling platforming and action gives it a unique flavor in an otherwise crowded genre.
- Completion Time: ~2.5 Hours
- Extra Content: In order to get all the achievements, you would need to collect all info-bots (3 per level), beat the bonus levels, and get an S rank on every level, including the bonus levels. In addition, there’s an unlockable hardcore mode and survival mode.
9. Vengeful Guardian: Moonrider - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: PlayStation 4/5, Switch, Steam
- Developer: JoyMasher
- Release Date: January 12, 2023
- Regular Price: $16.99
- Sample Music Track: Hydromancer
- Genre: 2D Action Platformer
- Opencritic: 79% from 49 Reviews
- Description: Moonrider comes from developer JoyMasher, whose previous work includes other side-scrolling action games: Oniken, Odallus: The Dark Call, and Blazing Chrome. Moonrider stars a cybernetic ninja designed to serve the aims of a totalitarian government but instead chooses to rebel against his programming and fight against the regime. The story never goes beyond the surface, but it provides reasonable motivation for all the carnage you'll unleash. The game features a total of nine levels (10 if you count the tutorial that does include its own unique small boss at the end), with the middle six being selectable in any order. Each boss grants a new mana-based attack, and each level has one or two items to find that grant passive abilities. This is JoyMasher's easiest game (though it's quite a bit harder if you choose to forego a certain item in exchange for the ability to achieve a higher level rank), and though it has lives, it's a pretty forgiving game all around.
- Description Continued: The sprite work is excellent, with the bosses in particular having visually striking designs, the kind that makes you feel bad if you kill them in the first go due to all the work that must've gone into their design for a few minutes of gameplay. One mechanic I really liked was the forward lunge that quickly closes distance with an enemy and deals more damage, but if you're too close you'll take damage from making contact with the enemy's body. Similarly, there's a jump attack that allows for some slick aerial combat, but it's never necessary to beat the game. These moves paired with some of the abilities you get later in the game allows more skilled players to try their hand at S-ranking each stage, while novice players can just enjoy reaching the end credits. Moonrider starts and ends strong - paired with its short runtime and scoring system, it makes for an easy game to replay. To take a phrase from the era the game owes its inspiration to, Vengeful Guardian: Moonrider is all killer, no filler.
- Completion Time: ~2.5 Hours
- Extra Content: In order to get all the achievements, you would have to find every chip (1-2 per level), get an S rank on every level, and beat an entire level without taking damage. All this would likely more than double your playtime.
10. Astebreed - Picture Collage: Link
- 30 Seconds of Gameplay: Link
- Trailer: Link
- Platforms: PlayStation 4/5, Switch, Steam
- Developer: Edelweiss
- Release Date: May 30, 2014
- Regular Price: $19.99 (Available on PlayStation Plus Extra)
- Sample Music Track: Headwinds
- Genre: 3D/2D Hybrid Shoot ‘em Up
- Opencritic: 82% from 19 Critic Reviews
- Description: Astebreed is constantly shifting perspective – from forward-facing, to horizontal, to vertical. It makes for some cinematic moments, particularly in boss fights where the perspective gives you several different angles of your opponent. The background effects are also a highlight, the carnage happening around you gives the battles a sense of importance, like they’re part of something bigger. You control a hulking mecha that just looks like it’s ready to take on the world (or galaxy rather), which is equipped with several guns, a sword, and a dash. The sword allows the player to absorb yellow projectiles and use the energy acquired to unleash a special attack – it’s an interesting mechanic since it encourages the player to engage with certain projectiles while avoiding others. The sword is the strongest standard weapon, so it forces the player to get up close and personal with certain enemies. There is a lot going on on-screen at any given time, but you’re given the tools to take out dozens of enemies at once. Health regenerates over time, so several mistakes in a row don’t necessarily doom a run.
- Description Continued: The story is a mix of an alien invasion paired with some family drama – there’s a near constant stream of dialogue during gameplay, but it’s easy to miss with the constant action on-screen. There is voice acting, but it’s only available in Japanese. Accompanying the dialogue are a lot of shrieks and shrill voices, so if you’d rather just listen to the action instead, you have the option of turning off the dialogue altogether. In terms of difficulty options, you have your choice of Easy or Normal Mode to start with – I found the game easy on Normal Mode up until the last two bosses, both of which took me quite a few attempts to take down. It was a lot of fun taking them down though, and it made me wish the early game was more difficult so I could bask in the gameplay a little more.
- Completion Time: ~2 Hours
- Extra Content: After beating the game, you unlock Hard Mode, new mechas, and additional lore to read. In order to get all the achievements, you would need to beat the game on Hard Difficulty with all mecha, achieve several high score/low damage/no deaths criteria, and perform various miscellaneous tasks, like locking onto 50 targets at the same time.
11. Trash Quest - Picture Collage: [Link]()
- 30 Seconds of Gameplay: [Link]()
- Trailer: [Link]()
- Platforms: [PlayStation 4/5,]() [Xbox One/Series X,]() [Switch,]() [Steam]()
- Developer:
- Release Date: April 26, 2021
- Regular Price: $4.99, $2.99 on Steam
- Sample Music Track: []()
- Genre: Metroidvania
- Opencritic 75% from 1 Review
- Description: Trash Quest follows a raccoon who has found his way onto a space station by way of a garbage can. The trash can in the center of the map acts as the central spawn point for all deaths outside of boss rooms, so opening up shortcuts and knowing your way around the ship is beneficial – the map also marks where you died to help with navigation. In addition, a Game Boy Color-esque color-filter and a new sound track helps differentiate different areas of the ship. The game has the typical markings of a Metroidvania: exploration, platforming, action, and upgrades, but wrapped into a bite-sized package.
- Description Continued: Trash Quest leans more heavily on the platforming side, but there’s plenty of run & gun action to be had here as well. Each of the four bosses are made a good deal easier by collecting the health and firepower upgrades, which are usually hidden in rooms with more difficult platforming. A new ability follows the defeat of each of the first three bosses, which opens up new avenues to explore. The game is about average difficulty. While it may be a particularly short game for the genre, by the end it feels like you’ve gotten a proper Metroidvania experience, between the various abilities and power-ups you acquire.
- Completion Time: ~1.5 Hours
- Extra Content: The game features online leaderboards for game completion times. There is an entire post-game.
*
12. * - Picture Collage: [Link]()
- 30 Seconds of Gameplay: [Link]()
- Trailer: [Link]()
- Platforms: [PlayStation 4/5,]() [Xbox One/Series X,]() [Switch,]() [Steam]()
- Developer:
- Release Date:
- Regular Price:
- Sample Music Track: []()
- Genre:
- Metacritic: [% from Critic Reviews, % from User Ratings]()
- Description:
- Description Continued:
- Completion Time:
- Extra Content:
Closing
Special shoutout to
Vengeful Guardian: Moonrider, which is my favorite game on the list and one of my favorite movie-length games ever.
Have you played any of these games? What are some other overlooked movie-length indie games?
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2023.02.03 05:48 myaka80 Red Pill / Blue Pill
In this new world we live in, it is becoming imperative that we have a very important decision to make. A decision that will determine how we will live our lives and how future generations will come to live theirs. The age of connectivity is raging on digitizing everything that crosses its path. Digital money, online dating, online work, metaverse living... Living on the cutting edge of human progress sounds like everyone's dream since the beginnings of history. It is undeniable that we live in great times where access to information yields an abundance of opportunities and great satisfaction. As we navigate this online universe our lives are becoming accustomed to some great comforts we never had in the past hooking us further and further into a system we do not have any control over. A system that promises us almost everything but is in fact slowly enslaving us. We are being locked into a grid that soon enough, only through it will it be possible to live, to pay, to communicate, and everything we say or do will be on record. A system that will consume us without us ever noticing that we are being consumed.
A digital prison for all? The greatest human enslavement in history? A system that will hold your job your private life, your deepest secrets, and anything you might have searched or thought of?
This system that currently works for humanity is seemingly being turned into a monster against it.
So which one is it going to be? The Red or the Blue Pill?
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2023.02.03 05:48 DressUpFighterOnline Confirmations on the February 2nd ExStream
Content
Events
- A Sweet Surprise:
- Merchant of the Winds!
- Exchange old materials for Golden Beryls and Advance Dungeon Ticket box. 10 materials for each exchange for up to 5 exchanges per day.
- If you don't have old material, this event also give you materials to exchange as well.
- Share Your Expertise:
- This will be focused advancement class guide (skills, talisman, runes, etc.)
- We also look for details and special tips & trick on the class that are not clearly explained.
Sales
Others
- KDnF is selling their merchandises here, and they wanted to see our opinions on some the items (not sure where they were going with this though).
- No package raffle this stream.
Q&A
- Can we finally get popular old avatars without any purchase limits and trade shenanigans on a regular and constant basis, also how about bringing back the cera avatars withdrawn from the shop.
- We wanted to prevent price gouging and messing with market price.
- Are there any plans to bring back really old event auras like the Arad Runner avatars?
- There was an issue that many users have lost their emblems when upgrading from Arad Walker aura to Arad Runner aura. So they don't have any plan for this rerun. But there's are any other one you wanted to re-release, be vocal and let them know.
- Webstore black diamond, what happened?
- The Avatar and aura has been going on for a few years and no update. But there will be a new event for DFO privilege user and coming soon on 1st half of this year.
- Does Neople have any plans to deal with the delay of content in DFOG? To give a bit of context: Ispins to Warpath was around 2 months for KDNF. While Warpath to Bakal Raid was around 1 month (this was with delays as well). DFOG's update from Ispins to Warpath is approaching 3 months and may even be 3 months and a half+. Warpath to Bakal Raid from the sounds of the latest ex streams confirmations point that it could be 2 months+. It feels as if DFOG is once again falling behind after keeping a decent pace at the start of 110, which could be detrimental as Warpath could've easily help prep more players for Bakal Raid. Moreover, it feels discouraging to hear that the reason why reworks or other patches aren't being brought is because Warpath/Bakal could be delayed for many more months, when we're already at a very delayed timeline.
- For this case, the gap between Ispins and Machine Revolution is higher but it's because of our update schedule mechanic. You guys know we have big updates every 3 months or so. On our 8th Anniversary, we will one of our developer to talk about this topic, so stay tune for transparency.
- Is it possible to make Master Contracts more available? Whether it be through events or available monthly for gold in the CERA shop?
- We consider giving out Master Contracts through events
- Is it possible to increase the Avatar Inventory space and/or the Avatar Closet?
- Will look into data to see how widespread this problem and will get back to you about that.
Special Corner
- DFOG's Official Content Creator Sungahime and AmirGM made special interview appearance on the steam tonight. Congratz them on 2 years anniversary streaming as CC. This is a test run and they're planning to open up this section as well.
- Q: Valentine day plan?
- Amir - Single awareness day
- Sungahime - More trend of love and appreciation for friends and family
- Q: Which NPC would you give the event Sweet Sensitivity Boost to
- Sungahime - Red Witch
- Amir - Woon or Minet
- Q: Why did you choose your main? What are the biggest Pros and Cons?
- Sungahime - Witch, started from Nexon DFO, cool asthenic and mechanic (e.g. candy explosion). Biggest pros, lots of installation skills and mobility. Biggest cons, install skills and 2A no y-axis range.
- Amir - Rogue, started as Ranger, but then she loves the architype. She was more used to Shadow Dancer on other game but DFO's take on Rogue was very different. You can play her really fast and roll your face around the keyboard. Great evasion, double jump, i-frame. But if you compare her to Berserker or Spectre, she can feel weaker. Not a lot of flexibility with Tasliman.
- Q: Do you have any bug moment or memorable moment on DFO recently?
- Sungahime - Some bug with Ispins with Itrenok's rock
- Amir - 1st Ispin on male striker, took her 7 hours to solo Ashcore. She was not dodging and doing mechanic correctly. She invested a lot on Fire damage on her striker, so that didn't help.
- Q: Any shoutout?
- Sungahime - halfmango doing livestream and live translation on twitch channel about KDnF talk-to-developer on February 4th. His reddit announcement here.
- Amir - 1st, check out Khanjali's interview. He's on Spotify as well. 2nd, check out other CC as well, they're usually appear on your first DFO log-in screen.
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2023.02.03 05:48 commiepissbabe I'm breaking my mom's heart and she doesn't even know it yet
I don't think I'm looking for advice, more so just need to put this into words. I'm 22 years old, had a good childhood relatively speaking. Stopped talking to my father when I was around 12 but my mother has always been there for me and tried her best. We fought a bit when I was younger but she provided for and took care of me. At 18 I developed substance abuse issues, it ruined my life and took everything from me including all of my relationships except with my mom, she always stood by me even at rock bottom. She later confessed that she thought I was going to die and started going to counseling because of this. I got sober at 20 and stayed that way for a little over 2 years, lived in a sober house for 20 months then moved into my first apartment last October. I relapsed Jan 1st and haven't told her yet, even though we talk every single day on the phone sometimes multiple times per day. I think it would absolutely crush her and scare her to death if she found out what i'm doing... I feel so horrible and cry about it at night when I'm drunk but it feels unfair to tell her I'm fucking everything up after all that she's done for me. I don't want her to have to deal with that burden and not be able to sleep at night because she's worried about me
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2023.02.03 05:48 AutoModerator [SHARE COURSE] Iman Gadzhi - Agency Navigator
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2023.02.03 05:47 Equal-Doc6047 This has to be a mistake right???? There's no way Magic Mike's last dance is only getting released in 1,200-1,500 theaters?????
2023.02.03 05:47 Vermithor16 21 [M4M] Looking for my next boyfriend !
Hello there! I’m looking to meet someone in order to hopefully get a boyfriend either from North America or Europe. I think I can be a good partner. I know that I’m capable of falling in love, I know the importance of faithfulness, I know how to be patient, I know how to support my partner and most of all I know that when you find someone you feel attracted to and that you fell in love with, you’re in for a treat.
I’ve tried other dating apps such as Tinder to look for people close to me, but it turns out that I haven’t reached or connected with anyone in the right way that I’m trying to accomplish by making this post here. And also, since my social life is not exaggeratedly huge, I don’t know anyone else that feels attracted towards men and may like me and I him. Unfortunately, I see myself forced to add this, but after a few interactions, I’ve noticed some people have messaged me to “see how things go” and I always thought my post made it clear I was looking for one thing (a relationship), and I’d like to find a a man sure of himself and what he wants and not someone who doesn’t have his goals clear and will end up inevitably toying with me.
I would describe myself most of all as a not very masculine nor very feminine person, although I’m more masculine than feminine. I am very loving, caring, helpful, I am kind, warm, supportive and sensitive. I love writing love letters. I really like compromise and commitment and once I’m in love, I’m faithful to only one person. Furthermore, I am very loyal. Some of the activities I think we could do together is making voice calls, video calling, watching movies and shows, listening to music together. I could even read to you, if you’d like (some people say I have a very nice voice; calm and soothing). Also, we could sleep together while on a voice call so we both feel we’re protecting each other. Fair warning though, I will not send a picture of myself until I know you well and I trust you; that won’t take longer than a day though. But I will provide a physical description of me; I have hazel eyes, dark blond or light brown hair, white skin, 175cm tall, average build and Italian looks. I wear circled glasses. I also intent to keep the conversation as SFW as possible.
I am looking for a male between 18 and 24, that may be willing to date me, love me, help me as only a partner would, support me, spend time with me and doing all the things I already listed. Regarding looks, I don’t have any requirements in particular, only one really I’m only attracted to thin people, that’s all, because personality is far more important. Also I won’t reply to any profile that has a Not SFW post or comments on it (if your profile is Not SFW but it’s empty or with SFW comments and posts, I will reply) If you are everything I’ve described and you feel we could be a match, then I encourage you to message me, and just tell me your age and what you thought of my post and from there I hope we may start building a beautiful relationship!
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2023.02.03 05:47 George_Nimitz567890 Any tips for subtle writing ?
I want to write about the subject of rebellion an how it's not always a good thing to have, because sometimes rebellion can be use as a tool for extreamist, opportunist and foreign goverments to get into Power.
Don't worry I'm not trying to promote any extreamist idiology. The Bad guy in question Is trying to use "good hearted people" to do Bad stuff and it's up to the protagonist to beat the bady and found a way to join the 2 size of the conflict.
The thing Is I don't know how to Make the big reveal of "the protagonist found out he/she was working for the Bad guys and act fast" I'm way to obvious XD.
Can You share some tips and tricks to solve this, or any book that You can recommend me.
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2023.02.03 05:47 Glass_Jaw_2102 MMA for airway in 3 weeks - VSP under-advanced?
| I'm 3 weeks away from DJS surgery and just got a copy of my VSP. I think I might end up under-advanced given my complicated history of sleep apnea/fatigue (see screenshot), restricted breathing while awake, and poor 'head-forward' posture. History I've been incredibly fatigued and brain-foggy for about 5 years, diagnosed with sleep apnea, then 'cured' after septoplasty/turbinate reduction, despite continued fatigue and high total around index. I tried CPAP for a year, which helped in a lab, but not really in practice. I tried a mandibular advancement splint for a year, which helped a bit, but was messing with my bite. Consulted two surgeons, only one I was comfortable wouldn't over-enlarge my jaws (I'm female and already feel like I have a bit of a manly jaw). And after 9 month of braces, just got VSP back from my chosen surgeon, and it seems under-advanced. Virtual Surgical Plan Summary (DJS, no genio) The surgeon is trying to correct my asymmetries; upper mid-line 3 mm left, lower mid-line 2 mm left, gummy smile 2-3mm up, cant 1.5 mm up on right side, but also - Yaw Rotation (both jaws are rotated to the left, so the VSP advances the left side about 4.5 mm relative to the right side)
- Narrow Nostrils (4-5 mm width as it stands now)
And that all sounds fine, but I'm concerned about a lack of forward projection for my airway, with movements as follows - Upper Jaw Movement
- 'A' Point (7.4 mm forward)
- Lower Jaw Movement
- 'B' Point (5.7 mm forward)
- Pognion (5.3 mm forward)
- Lower Jaw Osteotomy
- Right Side (setback) = 0.6 to 1.65 mm BACK
- Left Side (advancement) = 3.92 to 3.26 mm forward
This feels very conservative to me given what other surgeons are doing for sleep apnea, and what shows up in the literature. What do y'all think? In some ways, I feel this could be fine for me given that pushing my lower jaw (pognion?) out 5 mm helps with breathing resistance considerably, and that forward maxilla surgical movement of 6.5 mm (and up 2 mm) could help my upper airway/nose in a way I can't simulate by sticking my lower jaw out. But I'm worried it may not a big enough movement to help for my next 40 years. Next Steps - Get in touch with my surgeon...
- VSP: Ask if we can prioritize additional projection, even at the expense of symmetry/alignment (I think yaw correction might be blocking further advancement due to reduced contact between segments of the mandible)
- Airway Analysis: I don't know if they've actually used my airway from the CBCT they used for VSP, so I'll see if we can do something there.
https://preview.redd.it/q8zh3cpabwfa1.png?width=1925&format=png&auto=webp&s=c9806b1fced725224c395350a20b751eafd0b39e https://preview.redd.it/1kxb3fpabwfa1.png?width=799&format=png&auto=webp&s=fe785eae29584ea9a7372d5fb88251acbae3108a https://preview.redd.it/wxqtiopabwfa1.png?width=1620&format=png&auto=webp&s=0913b94e531a86481b407c9d94c015a728dd57b6 https://preview.redd.it/2ezm9ipabwfa1.png?width=1530&format=png&auto=webp&s=d8a64149f1e0679bf819eb6a7f2abc79bc363ec4 https://preview.redd.it/mn4by0qabwfa1.png?width=1254&format=png&auto=webp&s=ee57890947d097d102893b98612b89479ac8e5fe https://preview.redd.it/5a7519qabwfa1.png?width=1282&format=png&auto=webp&s=a9cd047e1695355c476859a9284318615f397497 https://preview.redd.it/75fnx4qabwfa1.png?width=1278&format=png&auto=webp&s=dad6907143c96742fdcf2ab6b9ab57e0af916408 https://preview.redd.it/q0zbvhpabwfa1.png?width=1266&format=png&auto=webp&s=7ad3d4645319b180733d876210e9a94f7e5c6ce0 https://preview.redd.it/6govxspabwfa1.png?width=1176&format=png&auto=webp&s=86693cb5d7a5be9c34b235256ea0035400cc7257 https://preview.redd.it/kxgppzpabwfa1.png?width=1194&format=png&auto=webp&s=766b6b596c274fb91b33c427f6c67c9a751a4861 submitted by Glass_Jaw_2102 to jawsurgery [link] [comments] |
2023.02.03 05:47 Vermithor16 21 [M4M] Looking for my next boyfriend !
Hello there! I’m looking to meet someone in order to hopefully get a boyfriend either from North America or Europe. I think I can be a good partner. I know that I’m capable of falling in love, I know the importance of faithfulness, I know how to be patient, I know how to support my partner and most of all I know that when you find someone you feel attracted to and that you fell in love with, you’re in for a treat.
I’ve tried other dating apps such as Tinder to look for people close to me, but it turns out that I haven’t reached or connected with anyone in the right way that I’m trying to accomplish by making this post here. And also, since my social life is not exaggeratedly huge, I don’t know anyone else that feels attracted towards men and may like me and I him. Unfortunately, I see myself forced to add this, but after a few interactions, I’ve noticed some people have messaged me to “see how things go” and I always thought my post made it clear I was looking for one thing (a relationship), and I’d like to find a a man sure of himself and what he wants and not someone who doesn’t have his goals clear and will end up inevitably toying with me.
I would describe myself most of all as a not very masculine nor very feminine person, although I’m more masculine than feminine. I am very loving, caring, helpful, I am kind, warm, supportive and sensitive. I love writing love letters. I really like compromise and commitment and once I’m in love, I’m faithful to only one person. Furthermore, I am very loyal. Some of the activities I think we could do together is making voice calls, video calling, watching movies and shows, listening to music together. I could even read to you, if you’d like (some people say I have a very nice voice; calm and soothing). Also, we could sleep together while on a voice call so we both feel we’re protecting each other. Fair warning though, I will not send a picture of myself until I know you well and I trust you; that won’t take longer than a day though. But I will provide a physical description of me; I have hazel eyes, dark blond or light brown hair, white skin, 175cm tall, average build and Italian looks. I wear circled glasses. I also intent to keep the conversation as SFW as possible.
I am looking for a male between 18 and 24, that may be willing to date me, love me, help me as only a partner would, support me, spend time with me and doing all the things I already listed. Regarding looks, I don’t have any requirements in particular, only one really I’m only attracted to thin people, that’s all, because personality is far more important. Also I won’t reply to any profile that has a Not SFW post or comments on it (if your profile is Not SFW but it’s empty or with SFW comments and posts, I will reply) If you are everything I’ve described and you feel we could be a match, then I encourage you to message me, and just tell me your age and what you thought of my post and from there I hope we may start building a beautiful relationship!
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2023.02.03 05:47 TyAD552 Legitimate question, how do you counter Ball now?
Every game that I play against a Wrecking Ball player has been a nightmare as support and tank. There’s an ult almost every fight and it feels like the only way to stop him is to guaranteed land all CC which is pretty much reliant on the tank. I’ve noticed boop and whipshot is semi effective for support but he has so much health after overshield that he’ll stick around to leave me down to one before I do enough damage to make him run away.
So at this point, I’m looking to see if there’s any strategy that anyone has found to countering the least seen tank in the current meta. Those one tricks are deadly.
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2023.02.03 05:47 aravind_pt [Indian]Do I need visa for transitting through NRT
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2023.02.03 05:47 MrMeowmers Performance Guidelines
Hey y'all, I've been wondering this since I first played 1946, but it applies to GB as well, but what are YOUR methods for learning the planes you fly?
Best mixture, pitch/RPM settings, etc. Supercharger usage, that kind of thing.
I saw a post once of a guy who had made his own performance charts by testing various settings at different altitudes, the speed that they achieved and several other variables. It was definitely in depth, but not very useful for someone like me who flies by the seat of their pants...
I'm in the process of learning the F4F-3, since I plan on doing a USMC campaign, but I may look at getting into Libya with a P40/P38, or maybe Normandy with the P47D-27. All very different planes, and I need a good method!
I've noticed that I can leave the prop pitch around 80-84% in the Wildcat and she'll comfortably buzz around without incident. Any more and it'll go in the red and overheat quickly without an open radiator.
Looking forward to hearing your ideas!
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MrMeowmers to
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2023.02.03 05:47 YeetyFeetsy At first I was happy with how I've transitioned so far. I guess I changed my mind.
2023.02.03 05:46 Ironwarrior404 How to get SOS working in AE ?
I’ve been using the lite version but is there a way to get the full mod working with skyrim AE ?
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Ironwarrior404 to
skyrimmods [link] [comments]